Tyrian

Roblox gameplay programmer with 10+ years developing games and 4 years at Jazwares. Released and maintained multiple games based on established IP. Focused on gameplay systems, live ops, UI, and meeting deadlines.

tyrianyun@gmail.com

Technical Arsenal

Languages

Luau JavaScript SQL

Backend & Data

Node.js Express PM2 MySQL / MariaDB REST APIs

Frameworks & Tools

KnitFusionProfileStoreReplica ServiceTrove/MaidSignalObservers

Experience

Jazwares — Gameplay Programmer

June 2021 — March 2025

Worked closely with programmers, modelers, and animators. Kept tasks organized in slack and trello.

Squishmallows
  • Managed live ops and rolled out multiple live events.
  • Built major systems like the avatar editor, house editor, pets, market booths, dialogue, tools, and the full season pass structure.
  • Set up and maintained MariaDB databases (Shared outfits, Market sales).
  • Developed various minigames (Hide & Seek, Cafe, Fashion Boutique), plus the fishing and metal detecting mechanics.
  • Wrote a custom discord bot with a database to track in game sales and give players real time price estimates on items.
  • Resolved many issues during launch week, including tracking down and fixing a bug where pet positions were being set to NaN.
Cobra Kai: Karate Legends
  • Handled the entire front end UI using fusion.
  • Created systems: Combat, Tournaments, Recruiting, Training, Global Matchmaking, Boss Fights, and Missions.
  • The studio was having issues hiring people for freelance work, so I took the initiative to hire and pay an animator myself to keep the project on schedule.
Poppy Playtime Forever
  • Wrote the logic for players to create and join custom levels.

Unreleased RPG

  • Created systems: Clan Management, Attribute Leveling, Trading, Instanced Dungeons, Missions, and various combat items.

Personal Projects

Squid Game

  • Set up a server list hosted on an external web server.
  • Developed various minigames and an emote system with synchronized player animations.
  • Programmed the lootbox chest logic.

Idle Game

  • Engineered a modular ship upgrade system with a placement grid for decorations and fully swappable components (Theme, Wheel, Mast, Sail, Figurehead, Cannons).
  • Created a custom ocean, using bones and gerstner waves.
  • Developed an R6 avatar editor for customizing your crew, a crew job dispatch system, fishing, a dialogue system, and a shop that restocks on a timer.